Lonely Island
A game about platforming through a low poly world
Let me introduce you to Lonely Island, a game where you platform through a beautiful low poly world collecting cubes so that you can go to the next level. The game includes many different levels with their own unique environment such as:
Forests
Snowy landscapes
Deserts
Outer space
Development
So, how did we build the game? My friend made all the 3D objects in Blender while I used the Unity game engine to build the levels and implement scripts/music. The programming was done in C# and the music was made with Magix Music Maker (it was fine, you could make some nice beats). We playtested the game multiple times, tried breaking it, speedrun it, etc. It was just a fun little project to test the engine and our skills.
Releasing
We uploaded the game on Gamejolt (a website where developers can share their made games) and within the same evening, it was the most downloaded game of that night and the upcoming days. It was a big surprise for both of us. We started getting reviews of players praising the game for its art style and simplistic game mechanics, we even had players make YouTube videos playing the game and giving their opinion.
With all the feedback we improved the game, added more content, and released a final update with also builds for macOS & Linux (the game was only made for Windows in the beginning). We listened to our users and gave them what they wanted. We were product developers without even realizing it. We even added achievements, a level select if you finished levels and so hidden easter eggs.
It's been a while since we made the game but it's still to this day one of the best products I have made. Players had fun playing the game and wanted to see more. Sadly the game development journey ended. But who knows? If you are creative and determined to make something then you will succeed.
Play the game for yourself: